Foundation / Corporation
10/22/13 11:59 PM ET
Grants of up to $4,000 to USA middle and high schools on behalf of students with outstanding projects that encourage their peers to choose healthy foods and participate in physical activity. These grants are intended to encourage individual 5th - 12th grade students to develop: (a) projects that boost the number of students who eat school breakfast; (b) ideas that improve the availability of healthy food in school; and (c) ways to increase the chances for physical activity before, during, and/or after school, and to get more students taking part in those activities.
The GENYOUth Foundation and its partners are especially interested in funding solutions that help those students most at‐risk for poor nutrition and physical inactivity. Projects that rally support from people at your school and in your community (e.g., principals, teachers, staff, parents, and others) and get them behind building a healthier school have the greatest chance of success.
Use of Funding:
- AdVenture Capital funding may be used to support a range of different activities and “Plays,” as found in the Fuel Up to Play 60 Playbook, or a custom Play developed by the students.
- AdVenture Capital funding may not be used on food sold at school to students, or to subsidize food or the cost of meals served to students in the school meal programs.
- AdVenture Capital funding may not be used to purchase equipment for organized sports teams.
- Use of AdVenture Capital funding is at the discretion of the school’s Responsible Adult and/or the other adults working with the student team members and in compliance with any school or district rules governing use of grant funds.
- Schools may not use AdVenture Capital funding to:
* Influence legislation;
* Influence the outcome of any public election or to carry on, directly or indirectly, any voter registration drive;
* Make any grant to any other individual or organization; or
* Undertake any activity other than for charitable, scientific, or educational purposes.
GrantWatch ID#: 136756
Students’ winning pitches will be granted up to $4,000 awarded to schools on behalf of the student for implementation. Student winners will also receive recognition and rewards.
Winners must implement their programs at school during the 2013-14 school year.
To Apply for AdVenture Capital, a student must:
* Be enrolled in a USA school that is enrolled in Fuel Up to Play 60.
* Be in 5th grade or higher during the 2012-13 school year.
* Designate one adult at your school who is responsible for budget management and the implementation of your project.
* Provide your email address and one for your parent/guardian.
* Work with a team of students to plan and implement your project. You, as the applicant, are to be the Team Leader.
If your application is selected for funding, the Team Leader and Responsible Adult (or other adult involved in project) must be available to attend the Experiential Entrepreneur Adventure in January 2014. (Note: This is an all-expense-paid trip for the grant winners and their adult chaperone.)
To apply for AdVenture Capital, first you have to join Fuel Up to Play 60. With Fuel Up to Play 60, you have the chance to help make your school a better place and get involved in great community events with your friends. Register online at: http://students.fueluptoplay60.com/login/, and if you are under 13, be sure to get your parents’ permission.
Once you are ready to apply, you can fill out your AdVenture Capital online application as an individual or with a team of your peers at: http://school.fueluptoplay60.com/fms/editgrant.php?utid=37433121&gid=40863344. (You will need to use your Fuel Up to Play 60 log-in and password to access the application form.) Ask for support from your Program Advisor if you need help throughout the process.
Before starting your grant application, please review the funding source's website listed below for updates/changes/addendums/conferences/LOIs.
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